︎︎︎Silver Diplomaat


In collaboration with Roberta Di Cosmo, commissioned by Waterschool by Studio Makkink&Bey for Bauhaus of the Seas and Nieuwe Instituut.

Images by Silvia Arenas – run hosted for Wasteland and TENT Gallery.

Images by Silvia Arenas 

Present by Nature: Silver Diplomaat remixes and builds upon the work Geographies from the Gap, which sets out to experience and comprehend the natural ecosystems surrounding us, departing from human-like ideas and attitudes to learn about adaptation and inadaptation. Starting from the notion of the third landscape by Gilles Clement, we decide to follow the narrating voice of nature in those lands where it reclaims its presence. Thanks to live action role play we shift the focus from questions of where things are to how they hang together, allowing the exploration, collection and archivation while existing on the micro-scale. The iteration Silver Diplomaat approaches the invasive species of the marine world and discovers how they gradually become part of the local ecosystem. Throughout the process, we call upon Staying with the Trouble by Donna Haraway, which invites us to think in a tentacular way: no longer rigid individualism but relationships that develop like tentacles: dense networks, intertwining connections, without fixed nodes.

The game sets itself in the Tidal Park of Getijdenpark Keilehaven, on the shore, which Thomas Nails describes as a fluctuating border, in motion (tides, storms, erosion), between land and sea, and more than a spatial line, a dynamic process.

Though playing in this location, we will also approach the notion of fourth landscape presented by Chiara Rizzi, and described not only as a physical space, but also a space for collective action and participation. Aiming to create connections between human beings, nature and culture, transforming urban places into opportunities for innovation and coexistence.

The immersive experience will therefore welcome its participants to imagine and morph into beings inhabiting the liminal space of the shore, using as well as becoming the tools that will represent their characters and their agency throughout the exploration of this piece of both land and water in motion.


For this iteration, we collaborated with Lucas Garvey who created the new collection of objects.



Mark